Palmer Luckey is strongly known as the founder of Oculus VR and also for the design of the Oculus Rift. But nowadays Palmer Luckey is not in the VR hardware business since he was taken and acquired by Facebook in March 2014 for 3 billion dollars. And also Palmer Luckey’s profit share was not openly told to the public. But by the information, it is expected to be $700 million in 2015. But in his mind, he always thinks that people always like the product as he has designed it.
A few months back he personally gives information about the complex and difficult mode he had made to the company’s Oculus go headset to better tailor the headset to his use cases. Presently, Palmer Luckey is providing a fix for an audio hardware problem in the genuine Rift that he told it is causing some serious problems for a few Rift users, there is no audio in the right headphone of the headsets.
Users affected by this issue have not left without audio completely, but what they use is the third party headphones and a lengthy audio extension cord to connect it to your PC and it makes difficult to carry and use, to say the limited. Palmer Luckey has studied this issue and what he gets to know is that the problem or issue is in a design defect with the Rift headsets, he also comes to know that Oculus is repairing faulty headsets under the warranty but he also found the users who are affected but their headsets are out of warranty presently.
For so many weeks, Palmer Luckey said that what he actually do to solve this issue is, buying an affected users headsets and study on it, to get complete information about the headsets problem, and with the help of this, he manages to figure out a fix. Palmer Luckey writes about this on his blog that he is going to ship a free repair kit to affected users that have already reported their issue. You can monitor his post mentioned below.
As per the latest reports, we came to know that Plamer Luckey does not work for Facebook anymore and many people are questing him then why he is worrying himself in this. So he writes in his blog post that, it looks like to be a slight bit of founder’s fault.
Palmer Luckey writes that “Oculus Rift CV1 is not accurate. Unusual issues are the result of carefully considered design tradeoffs, but others are design defects that did not become obvious as such until well after its release,” Palmer Luckey writes in his blog post that, “it looks like to be a slight bit of founder’s fault and I am doing this because I feel bad for people who bought an Oculus Rift from me and can not use it well anymore.”
It is good to see Palmer Luckey get back and help to solve the issue of a product which he has designed and created. As Facebook is going to release an update to the Rift this year. However, the users that already bet on VR’s first and foremost generation and also going through some audio related issue it looks like their handsets can keep plugging along with a small attempt to repair or improve.